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Explosion types

The 14 explosion types SA-MP and open.mp scripts use with CreateExplosion and CreateExplosionForPlayer: what each one looks and sounds like and how big it is.

TypeVisibleSplitsFireBlastSoundSpecialSize
0Yes––YesYesNormalLarge
1Yes–Yes–YesNormalNormal
2Yes–YesYesYesNormalLarge
3Yes–SometimesYesYesNormalLarge
4YesYes–Yes–Only special blast burn effects; blasts things away; no soundNormal
5YesYes–Yes–Only special blast burn effects; blasts things away; no soundNormal
6Yes––YesYesA reddish after-glowVery large
7Yes––YesYesA reddish after-glowHuge
8–––YesYesInvisibleNormal
9––YesYesYesFires at ground level; otherwise heard but invisibleNormal
10Yes––YesYesNormalLarge
11Yes––YesYesNormalSmall
12Yes––YesYesReally smallVery small
13–––––Only black burn marks on the ground; no damageLarge

"Blast" = it pushes players, vehicles and objects away and does damage. The size is a rough label; the radius you pass to CreateExplosion sets how far the damage reaches.

Source: open.mp's explosion list. Video of every type: explosion showcase.