14707 int2labig301
GTA San Andreas object model ID

int2labig301 is a GTA San Andreas object with model ID 14707 in the Houses and Apartments category. It measures 31.8 × 34.6 × 7.52 m (width × depth × height), 7,808 triangles. GTA places it 1 time in the San Andreas map.
| Model ID | 14707 |
|---|---|
| Model name | int2labig301 |
| Category | Buildings › Houses and Apartments |
| Type | GTA San Andreas |
| Size | 31.8 × 34.6 × 7.52 m |
| Radius | 23.8 m |
| Triangles | 7,808 |
| Has collision | Yes |
| Can be broken | No |
| Visible by time | No |
| Has animation | No |
| Textures | ab_corwallupr, aptdoor01_int, bathtile02_int, beigehotel_128, black64, burglry_wall6, carpet1aw, cscrackpipe01, doorframew, flooringwd02_int, gb_bowldirty01, gb_drkglass01psd, gb_magazine01, gb_magazine02, gb_magazine03, gb_magazine05, gb_magazine06, gb_magazine07, gb_mug01, gb_novels01, gb_novels02, gb_novels03, gb_novels04, gb_novels11, gb_novels12, gb_platedirty01, gb_platedirty03, gb_rugbedroom01, gold128, hs2_3carpet1, hs2_3wall10, hs2_3wall5, hs2_3wall6, hs2_3wall7, hs2_3wall9, hs2_artex5, hs3_wall7, hs_art4, hs_art6, hs_art8, hs_vase, lightswitch01_int, marble2, metalic128, skirtingb, skirtingw, studiowall, vgsclubdoor01_128, wh_walls, white, windo_blinds |
Where GTA uses it
238.05, 1035.88, 1087.6(interior 7)
How to use object 14707
SA-MP / open.mp (Pawn):
CreateObject(14707, x, y, z, rx, ry, rz); CreateDynamicObject(14707, x, y, z, rx, ry, rz); // streamer
In game on GamerX.mp (gamerx.mp:7777): /cso 14707 creates it in front of you.











