Objects › GamerX.mp objects › 20034
20034 gx_bighus01_int
GamerX.mp object model ID

gx_bighus01_int is a GamerX.mp custom object with model ID 20034 in the GamerX.mp objects category. It measures 25.0 × 25.0 × 5.81 m (width × depth × height), 1,190 triangles.
| Model ID | 20034 |
|---|---|
| Model name | gx_bighus01_int |
| Category | GamerX.mp objects |
| Type | GamerX.mp |
| Size | 25.0 × 25.0 × 5.81 m |
| Radius | 17.9 m |
| Triangles | 1,190 |
| Has collision | As its base object |
| Can be broken | No |
| Visible by time | No |
| Has animation | No |
| Texture file | gx_bighus01_int.txd |
| Textures | des_dirt2blend, des_dirt2track, des_dirtgrassmixbmp, des_dirtgrassmixc, des_sherrifwall1, des_shingles, des_woodfence1, gb_nastybar08, grass_concpath_128hv, hs2_2carpet1, hs3_wall5, hsv_wall1, kb_kit_wal1, mp_apt1_kitchfloor, mp_burn_ceiling, mp_motel_whitewall, offwhitebrix, skirtingb, steel64, sw_flag01, sw_lattice, sw_wind09, vent01_64, whiteceil_int, wood14s |
| Keywords | custom, bone county, desert house, garage, lot, yard, interior, inside, walk in, enterable, home, house, 3305 |
| Tags | GamerX.mp originals |
How to use object 20034
SA-MP / open.mp (Pawn):
CreateObject(20034, x, y, z, rx, ry, rz); CreateDynamicObject(20034, x, y, z, rx, ry, rz); // streamer
In game on GamerX.mp (gamerx.mp:7777): /cso 20034 creates it in front of you.











