/savesandboxset
Saves the SandboX set you are editing under a new file name (an existing file is never overwritten)
What it does
Saves the set you are editing: /savesandboxset NAME. It writes SandboXSystem/SandboXFiles/NAME.txt with the header (you as creator, the alliance type, team size), every function, every camera position and every condition.
The game answers:
- "You saved SandboX file as "NAME"."
- "n functions saved." and "n conditions saved."
It never overwrites. If NAME.txt already exists, the save is refused, even if it's your own file. To keep editing a set, save each version under a new name (for example race2, race3). This is one of the known problems up for the rework.
Without a name: "You must enter a filename to save your SandboX file (/SaveSandboXSet [Filename])." Not editing: "You are not in SandboX editing mode."
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