Death Match and Team Death Match
The Death Match System: kill the most players in a Death Match, or win as a team in Team Death Match (TDM).
The Death Match System has two kinds of round. See events for voting, joining and prizes.
Death Match
"Death Match Config: Kill N player(s) OR Kill the most players in T seconds to win."
- When the event starts you get the map's weapons (1000 ammo each) and full armour.
- Dying doesn't put you out: you respawn in the event. "other players won't be able to kill you for 10 seconds."
- The first to reach the map's kill score wins. When time runs out, the player with the most kills wins (a tie means no winner).
- The screen shows the First / Second / Third players and My Kills.
Team Death Match (TDM)
"Team Death Match Config: the team that kills N player(s) from the other team OR kills the most players from the other team in T seconds wins."
- You play in the red or the blue team.
- Team chat: start your message with
:(for example:look out for the sniper!). - The bar shows the score: "Score: Red 0 1 Blue (To Win: N)".
- When time runs out, the team with the most kills wins; a tie means no winner.
- The prize is shared by the winning team's players still in the event.
Gun Game
"Reach level 16 to win the event."
- Load it with
/lde, Death Match System, Gun Game, then pick how it's won: the highest level when time runs out, the first to level 16, or either. - Everyone starts at level 0 with a silenced pistol. Every kill is a level up and a new gun (16 guns), plus $2000. Dying takes you a level down.
- "~g~LEVEL n" shows on the screen, "Level n" above every player, and the board lists the highest levels.
- When time runs out, the highest level wins: "won the GunGame Event with level 11 (time was up)."
- Death Match maps also come up in the rotation as Gun Game.
Building
Death Match maps are built with /builddm. See building-events.
Wiki