Saved World Vehicles, Sirens and Plane Interiors
The vehicles that stay in the world: how Trusted Players save them, sirens, and walk-in plane cabins.
Saved world vehicles are the vehicles parked around the world for everyone. They stay through restarts and come back when they respawn. Trusted Players and Hosts build them (see roles-and-trusted-players).
Saving a vehicle
Drive the vehicle where you want it, then type:
/savecar [Colour1] [Colour2] [Optional: Plate]
- Choose a colour between 0 and 255, or -1 for a random colour.
- The licence plate is limited to 10 characters.
/deletecar [Vehicle Number]deletes one, and/movecarsaves it where it is now.- Deletes and moves are kept in the vehicle history: a Host can undo them with
/restorecar.
/savecarhelp shows how to use /savecar.
| Command | What it does |
|---|---|
/savecarhelp | - |
/savecar | Save their vehicle components |
/deletecar | - |
/movecar | - |
/restorecar /restorecars | - |
Sirens
Drive a saved world vehicle and type /togglesiren to give it a siren (or take it away): "Sirens enabled." The vehicle respawns with the change, and any objects on it are put back on.
| Command | What it does |
|---|---|
/togglesiren /togglesirens | - |
Plane interiors
The Shamal, AT-400, Andromada and Nevada can have a walk-in cabin. A Trusted Player or Host drives a saved one and types /toggleinterior to turn its interior on or off.
- Getting in: press G (enter as a passenger) next to the plane, or F at the back of an Andromada or Nevada (its cargo ramp).
- Getting out: press F at the cabin door. You appear beside the plane, or behind it with a parachute if it is flying.
- When the plane blows up, its interior blows up too.
| Command | What it does |
|---|---|
/toggleinterior /toggleinteriors | - |
Objects on saved vehicles
A set of objects can be put on a saved vehicle so it always carries them, even after a restart: see vehicle-objects.
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