GamerX.mp Wiki

Player Objects

Player objects (POBs), the classic GamerX building system where only you see what you build.

ObjectsUpdated 2026-10-26 19:03Suggest a change

Player objects are the classic GamerX building system. Anyone can create objects anywhere, and only you see them. Others can see your build by copying it into their own view with /lpo or /rpo.

Your live player objects are removed when you log off. Save them as a set to keep them (see objects).

/pohelp shows the help (/pohelp1 ... /pohelp5 are the classic's five parts).

Numbers and selecting

Each of your player objects has a number. Most editing commands act on your selected object: the one you just created, or one you pick with /spo [number] (no number: click an object).

Commands

GroupCommands
Create/cpo <model>, /dupo [x] [y] [z] (duplicate), /lpo [player] (load another player's objects), /rpo [player] (swap yours for theirs)
Select/spo [number]
Edit/epo [number] (mouse editor), /ppo [distance] (in front of you), /spom <model> (change model)
Rotate/sporx, /spory, /sporz [angle]
Move/spoox, /spooy, /spooz [offset]; /sapoox, /sapooy, /sapooz move all your objects
Materials/spoma, /spot (text), /gpom, /cpom, /capom, /rpom, /rapom
Info/tpo, /lapo (last one), /npo (nearest), /gpod
Go / delete/gpo [number], /glpo, /dpo [number], /dlpo, /dapo (all), /udpo (undo a delete)

For the move commands you can enter a negative value to move in the opposite direction.

CommandWhat it does
/pohelp /pobhelp /playerobjecthelp /objecthelpView the player object help [Part 1]
/cpo /createplayerobjectCreate a player object using the specified object model id
/dupo /duplicateplayerobjectDuplicate one of their player objects at the specified X, Y and Z offsets
/lpo /loadplayerobjectsLoad the player objects created by another player (they are added to any exising player objects)
/rpo /refreshplayerobjectsDelete all of their player objects and load another players objects
/spo /selectplayerobjectSelect a player object for editing
/epo /editplayerobjectEdit or stop editing a player object
/ppo /positionplayerobjectPosition one of their player objects in front of themself at the specified distance
/spom /setplayerobjectmodelEdit the model id of an object they have selected
/sporx /setplayerobjectrotationxSet the RX value for one of their player objects
/spoox /setplayerobjectoffsetxMove one of their player objects in the X plane
/sapoox /setallplayerobjectsoffsetxMove all of their player objects in the X plane
/spoma /setplayerobjectmaterialSet the material (texture) and or color on a player object
/spot /setplayerobjecttextSet the material (text) on a player object
/tpo /totalplayerobjectsView their total player object count
/lapo /lastplayerobjectView their last created object number and id (if previously created)
/npo /nearestplayerobject /clpo /closestplayerobjectFind the closest player object to them that they created
/gpo /gotoplayerobjectTeleport to a player object they have previously created
/glpo /gotolastplayerobjectTeleport to their last created player object number (if previously created)
/dpo /deleteplayerobjectDelete a player object if they created it
/dlpo /deletelastplayerobjectDelete their last created player object number (if previously created)
/dapo /deleteallplayerobjectsDelete all of their player object they created
/udpo /undeleteplayerobject /undodeleteplayerobjectRestore their last deleted player object

Shortcuts

CommandWhat it does
/prampCreate a player object ramp (type 1 - ID:1655) using the specified offset
/pramp2Create a player object ramp (type 2 - ID:17310) using the specified offset
/proadCreate a player object road using the specified number of road segments at the specified angle
/ploopCreate a player object loop using the specified object ID and parameters
/stackCreate a stack of objects using the values supplied
/cpol /createplayerobjectlettersCreate the specified text using player objects
/dapl /deleteallplayerlettersDelete all of the letter player objects they have previously created
/plhelp /playerletterhelp /playerlettershelpView a dialog with help and information about letter player objects

Player Object Zones

Some places are Player Object Zones with objects to play on (in the /t menu). Examples: /kingrick, /chilliadvalley, /bth (Big Tree House), /ch (Cliff House), /gva (Green Valley).

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