Player Objects
Player objects (POBs), the classic GamerX building system where only you see what you build.
Player objects are the classic GamerX building system. Anyone can create objects anywhere, and only you see them. Others can see your build by copying it into their own view with /lpo or /rpo.
Your live player objects are removed when you log off. Save them as a set to keep them (see objects).
/pohelp shows the help (/pohelp1 ... /pohelp5 are the classic's five parts).
Numbers and selecting
Each of your player objects has a number. Most editing commands act on your selected object: the one you just created, or one you pick with /spo [number] (no number: click an object).
Commands
| Group | Commands |
|---|---|
| Create | /cpo <model>, /dupo [x] [y] [z] (duplicate), /lpo [player] (load another player's objects), /rpo [player] (swap yours for theirs) |
| Select | /spo [number] |
| Edit | /epo [number] (mouse editor), /ppo [distance] (in front of you), /spom <model> (change model) |
| Rotate | /sporx, /spory, /sporz [angle] |
| Move | /spoox, /spooy, /spooz [offset]; /sapoox, /sapooy, /sapooz move all your objects |
| Materials | /spoma, /spot (text), /gpom, /cpom, /capom, /rpom, /rapom |
| Info | /tpo, /lapo (last one), /npo (nearest), /gpod |
| Go / delete | /gpo [number], /glpo, /dpo [number], /dlpo, /dapo (all), /udpo (undo a delete) |
For the move commands you can enter a negative value to move in the opposite direction.
| Command | What it does |
|---|---|
/pohelp /pobhelp /playerobjecthelp /objecthelp | View the player object help [Part 1] |
/cpo /createplayerobject | Create a player object using the specified object model id |
/dupo /duplicateplayerobject | Duplicate one of their player objects at the specified X, Y and Z offsets |
/lpo /loadplayerobjects | Load the player objects created by another player (they are added to any exising player objects) |
/rpo /refreshplayerobjects | Delete all of their player objects and load another players objects |
/spo /selectplayerobject | Select a player object for editing |
/epo /editplayerobject | Edit or stop editing a player object |
/ppo /positionplayerobject | Position one of their player objects in front of themself at the specified distance |
/spom /setplayerobjectmodel | Edit the model id of an object they have selected |
/sporx /setplayerobjectrotationx | Set the RX value for one of their player objects |
/spoox /setplayerobjectoffsetx | Move one of their player objects in the X plane |
/sapoox /setallplayerobjectsoffsetx | Move all of their player objects in the X plane |
/spoma /setplayerobjectmaterial | Set the material (texture) and or color on a player object |
/spot /setplayerobjecttext | Set the material (text) on a player object |
/tpo /totalplayerobjects | View their total player object count |
/lapo /lastplayerobject | View their last created object number and id (if previously created) |
/npo /nearestplayerobject /clpo /closestplayerobject | Find the closest player object to them that they created |
/gpo /gotoplayerobject | Teleport to a player object they have previously created |
/glpo /gotolastplayerobject | Teleport to their last created player object number (if previously created) |
/dpo /deleteplayerobject | Delete a player object if they created it |
/dlpo /deletelastplayerobject | Delete their last created player object number (if previously created) |
/dapo /deleteallplayerobjects | Delete all of their player object they created |
/udpo /undeleteplayerobject /undodeleteplayerobject | Restore their last deleted player object |
Shortcuts
/prampand/pramp2make a ramp,/proad <Angle> <ObjectCount>a road,/ploopa loop,/stacka stack of objects. Type them without parameters for their help./cpol <Text>writes text in letter objects;/dapldeletes them./plhelpexplains the letter settings.
| Command | What it does |
|---|---|
/pramp | Create a player object ramp (type 1 - ID:1655) using the specified offset |
/pramp2 | Create a player object ramp (type 2 - ID:17310) using the specified offset |
/proad | Create a player object road using the specified number of road segments at the specified angle |
/ploop | Create a player object loop using the specified object ID and parameters |
/stack | Create a stack of objects using the values supplied |
/cpol /createplayerobjectletters | Create the specified text using player objects |
/dapl /deleteallplayerletters | Delete all of the letter player objects they have previously created |
/plhelp /playerletterhelp /playerlettershelp | View a dialog with help and information about letter player objects |
Player Object Zones
Some places are Player Object Zones with objects to play on (in the /t menu). Examples: /kingrick, /chilliadvalley, /bth (Big Tree House), /ch (Cliff House), /gva (Green Valley).
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