GamerX.mp Wiki

Objects and Object Sets

The kinds of objects you can build with, how they differ, and how object sets save your builds.

ObjectsUpdated 2026-10-31 18:57Suggest a change

GamerX is a building server: you can build anything with objects. On the classic GamerX many building tools were for admins only. GamerX.mp has no admins, so they are open to everyone.

The kinds of objects

KindWho sees itPage
Player objects (POBs)Only you (others can copy your build into their own view)player-objects
Streamed objectsEveryone in the same virtual worldstreamed-objects
Holding objectsEveryone: they are attached to your characterholding-objects
Vehicle objectsEveryone: they ride on a vehiclevehicle-objects

Objects use GTA San Andreas object model IDs (for example 1655 is a ramp). GamerX.mp also has its own custom objects, numbered from 20000: 20000 is the Cluckin' Bell hat. You need an open.mp or SA-MP 0.3.DL client to see custom objects.

Object sets

A build is saved as a named object set. Player objects and streamed objects share the same sets, so a set saved one way can be loaded the other way.

CommandWhat it does
/sapo <name>Save all your player objects as a set
/samso <name>Save your streamed objects as a set
/saso <name>Save every streamed object on the server as your set
/lpos <name> [owner]Load a set as player objects (only you see them)
/lsos <name> [owner]Load a set as streamed objects (everyone sees them)
/psos <name> [owner]Preview a set in world 999
/usos <name> [owner]Unload the streamed objects you loaded from a set
/mysets [player]List your sets, or someone else's
/dpos <name>Delete one of your sets
/tpobsAllow or stop others copying your objects and sets (on by default)

A name that is already in use is never overwritten: pick a new name to save again.

Sets can also hold moving objects that slide from step to step and loop; /mol lists the streamed objects that move. Event and race maps load their own object sets automatically (see building-events and races).

CommandWhat it does
/sapo /spos /saveplayerobjectsetSave a player object set to the filename specified
/smso /samso /smsos /savemystreamobjects /savemystreamedobjects /saveallmystreamobjects /saveallmystreamedobjectsSave all streamed objects they created to the flename specified
/saso /ssos /saveallstreamobjects /savestreamobjectsetSave all streamed objects to the file specified
/lpos /loadplayerobjectsetLoad a player object set that has previously been saved
/lsos /loadstreamobjectset /loadstreamedobjectsetLoad a streamed object set from the filename supplied (if it exists) for streaming
/psos /previewstreamedobjectset /previewstreamobjectsetLoad a streamed object set from the filename supplied (if it exists) for streaming ONLY in Virtual World 999
/usos /unloadstreamobjectset /unloadstreamedobjectset"unload" a streamed object set that was previously loaded
/mysets /listsets /objectsets-
/dpos /deleteplayerobjectsetDelete a player object set file (it cannot be undeleted)
/tpobs /togglepobsharingEnable or disable sharing of their player objects
/mol /movingobjectlistView a list of all moving objects

Object sets per area

San Fierro, the airports, Area 69 and every spawn can have their own object set. It loads only while someone is near and unloads a minute and a half after the last player leaves, so the server only holds what players can see. Hosts and Mappers manage them:

Who made what

Every streamed object has its own number for good and remembers who made it, when, and, if it's a copy, which object it was duplicated from. This stays with it through saving, loading and map files. Loading someone else's set doesn't make its objects yours: the people who made them are kept, and what you add is yours.

CommandWhat it does
/objectinfo /soinfo /whomadeitWho made a streamed object and when: /soinfo [streamed object number] (without a number: your selected one)
/mapcredits /whomade /objectcreditsWho made the streamed objects in your world, or a server map's objects: /mapcredits [map name]

Object editor

Most kinds of objects can be moved with the mouse editor (/epo, /eso, /evo) or with the overlay editor that has arrow buttons (/eso2, /eho2).

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