/conditions
Lists the SandboX conditions of each function type, or with a function ID (or start) that function's conditions and calls
What it does
Lists the conditions: the things that can happen to a function, which a call can wait for.
> \\ SandboX Conditions (what can happen to a function)... > \* "start" the set starts (type /call start <FunctionNumber>). > \* CP Checkpoint: "enter", "leave". SP Spawn Pickup: "pickup". TI Timer: "end". > \* SV Spawn Vehicle: "explode", "enter", "exit". CC Cinematic Camera: "position" (in the camera editor). > \* Type /call <FunctionNumber> <Condition> <FunctionToCall>, and /conditions <FunctionNumber> or /conditions start to see the calls.
With a function number (/conditions 4, editing mode), it lists that function's conditions and the calls on each:
> \\ Conditions of function number 4 (SV) Spawn Vehicle... > \* "explode" (On vehicle explodes) calls nothing yet > \* "enter" (On player enters the vehicle) calls function 9 (CM) (call 1) > \* "exit" (On player exits the vehicle) calls function 10 (TP) (call 2), function 11 (GT) (call 3)
/conditions start lists what runs when the set starts.
Old name: /conditiontypes. See SandboX.
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